![]() ![]() Having buffs and debuffs and breaking the boss is more important. Originally posted by archmag:Usually adds are not important and die just to aoe damage, if you can't deal with them in 1 turn just break them and ignore. So it was important to utilize each break as much as possible instead of trying to break him faster. ![]() He had much more noticeable enrage timer - gained 2 extra stacks of stability after each break and more attacks per turn. I only finished Ophilia's 2nd chapter and boss there was on the next level of difficulty compared to chapter 1 ones. Don't forget about items which you can use instead of skills which give you even more options. Plus while you travel to all those 8 caves you may gain few more levels which will make the battle a little easier.īut overall yeah, your level seems fine for the battle, just need to study boss patterns of attack, his weaknesses, choose a team which is good against him and then solve the puzzle of the battle. Make sure to equip the actual weapons though instead of using defaults which come with the class. On top of adding some skills (both passives and active) they also add extra stats and access to extra weapons. If everything else fails, try different combo of heroes.ĭid you get all base secondary classes unlocked? On the way from tier 1 town to tier 2 town in each area there is a cave marked with candles on minimap and stonehenge on global map which unlocks secondary classes. So it is good idea to utilize each break as much as possible - collect charges, cast buffs, debuffs, break enemy at the beginning of your turn, then you will have 7 actions during broken stage instead of only 4 compared to if you do it at the end of your turn. ![]() Having buffs and debuffs and breaking the boss is more important.ĭon't hurry to break the enemy as soon as possible though, I didn't fight that boss yet, but sometimes they get stronger with each break and sometimes they try to activate a special attack which will be bad if you can't break the enemy before it activates. Usually adds are not important and die just to aoe damage, if you can't deal with them in 1 turn just break them and ignore. ![]()
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